![]() ![]() The Oathbound male leader heads were unintentionally all the same shape, this has been fixed.A few optimizations to the models/textures of Oathbound content.Empire Victory Screen now has Horizontal lines at the top of each progression block to more clearly separate them from each other.Now hiding the empire screen while in the load empire/planet dialog for more consistency with other interfaces. ![]() The AI will ignore this rule if too many leaders are blocked by the empire to ensure variety. AI leaders will now try to avoid picking leaders that the player also recruited into their galactic empire based on the names of the leaders.If the game fails to load the preferred empire on startup it will no longer show two error messages, but only one instead.We want to thank you for your continued support and all the feedback you've provided. Oracle is also picking up another patch focused on addressing balance concerns, but the image isn't clear and the details are vague. The focus of this patch is some additional polish on the Units & Commanders and smoothing out the user experience. This patch comes from an alternate universe where we didn't have to fix a bunch of crashes days after release. The Universe, however, is always in flux and the Seers are seeing shifts coming through the veil. It's been roughly a week since you started building your own Empire and we see a bright future for the Star Union. ![]()
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